Summary
I have several custom made glass meshes. I put them in very specific locations. When I run a test session the glass assets appear near the origin point of 0x, 0y, 0z. Interestingly enough, I tried disabling level streaming and running the test session again. The assets all appeared in their correct location. However, after turning level streaming back on (which is required to get my game to run) the assets began relocating again to the origin point.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create custom Plane Mesh
- Apply custom Glass material
- Orient and resize the plane to fit in desired location
- Duplicate and repeat step 3 for every desired glass location
- Move all glass meshes to folder to keep organized
- Ensure Level Streaming is On
- Launch a Session and observe meshes in the wrong location than where they were placed in the Editor.
Expected Result
Glass mesh should be in the exact location they were placed in the Editor with very specific coordinates that can be observed in the Details pane.
Observed Result
Glass mesh is in a completely different location near the level origin point of 0x, 0y, 0z.
Platform(s)
PC
Additional Notes
This was not occurring during several hours of work on this project. The glass meshes existed and were properly located for a long time before this began. I have not touched these particular meshes for a while. They have been duplicated several times and used in other locations though. But all of those should be completely separate entities.