assets not appearing in asset search

We have assets in a gamefeature which has an initial state of active and explicitly loaded false, but when opening the editor and searching for assets they don’t appear unless we’ve clicked them or triggered them to load.

Is there a setting or way to trigger a game feature to load like if it were in the root content?

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Steps to Reproduce

  1. Boot up editor (don’t load map on startup)
  2. Open asset search
  3. Search for an asset in a gamefeature
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Hi,

You should be able to force the asset registry to pick up your GFP’s content via the Game Feature Data’s “Primary Asset Types to Scan”. Your directory should match the name of the GFP to grab the whole content directory (e.g. “/MyGameFeature/”).

Best,

Cody

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