Reference ID
0e09fb16-4ea0-163c-2265-16bb027ee1e6
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Summary
Assets.digest.verse is not available in the files
Steps to Reproduce
Open UEFN
Open verse files
Expected Result
Open UEFN
Open verse files
Assets.digest.verse is available in the files
Observed Result
Assets.digest.verse is not available in the files
Platform(s)
windows
Island Code
Not yet
Additional Notes
Check images
sonictke
(sonictke)
June 5, 2024, 8:59pm
3
Hi @davidpkami : if you open the log, do you see any Verse compilation errors? What happens when you try to compile your project?
I always see errores here. Nothing new. I can compile the project and launch it without problems
Logs.txt (155.8 KB)
I just created another project and the problem persists.
@sonictke
There is not Assets.digest.verse available. I need fix asap
sonictke
(sonictke)
June 6, 2024, 7:33pm
6
@davidpkami Could you zip up your project and share it in a DM? Your editor log is showing some unexpected errors.
I just sent it to you via md
The only thing I could find is that in some projects I have tge Assets.digest create, while in others no.
This can be seen in the .vproject where the dependencyPackages are missing
An example where everything works:
An example where the file is missing:
edit:
I just realiced something. I just checked all my older projects (+1 year) and all of the don´t have the asset digest, so maybe the problem has something to be related on the version wheere the projects were created.
sonictke
(sonictke)
June 7, 2024, 3:23am
9
Hi there:
Please go into your project’s .uplugin
file and add the entry:
"EnableVerseAssetReflection": true,
This needs to be explicitly opt-in for older projects. You should then see the asset digest now generate.
For more information, please see: Exposing Assets In Uefn To Verse | Unreal Editor For Fortnite Documentation | Epic Developer Community
1 Like
eYbo
(eYboǃ)
August 20, 2024, 6:57pm
11
Hi there, I’ve got the same problem. But “EnableVerseAssetReflection”: true did not work for me, the file already had it.
I figure it out when from empty map tried to migrate some code that refer to the image. But my main map does not have asset folder so it does not work.
What can I do?