Asset Status Issues found

Reference ID

e76b7537-4394-0ed8-aac0-138bdb06c043

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Summary

Follow the steps below, and you can force a moderation error with no useful feedback. While there technically is an error shown in code, in the UEFN editor everything is fine and the code works as intended.

Steps to Reproduce

  1. Create a new project

  2. Create new verse Foo with code:
    foo(t:type):= class():

  3. Create new verse Bar with code:
    using { /Fortnite.com/Devices }
    bar := class(creative_device):
    Foo : foo(int) = foo(int){}

  4. Compile verse (in visual studio code, an error will be shown on foo, but compile will succeed anyway

  5. Add the bar device to your scene (from this point on, you might see a Moderation warning on the hud next to Project)

  6. Create private code and memcalc

  7. Attempt to publish private code, it will show “There are items in this private version that have previously failed moderation.” and cannot be pushed

Expected Result

Either verse should not build, UEFN should catch that verse shouldn’t build, there should be a clear error message, or it should simply be possible to publish.

Observed Result

UEFN verse compilation succeeds, UEFN is fine making a private code and memcalcing. There is a non-descriptive error message and we cant publish.

Platform(s)

windows

Island Code

1732-6495-3702