Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Summary
Adding modifier changes to submodules in Assets.digest.verse, in order to access assets in other Verse files, are overwritten with every recompile of Verse. This causes any Verse classes referencing those submodules to throw access errors.
Steps to Reproduce
- Add an image or other asset to a new UEFN project so that it imports.
- Compile Verse.
- Open Assets.digest.verse and add to the submodule that contains the image or other asset you wish to access externally, save.
- Create a Verse device and add a using statement that points to the submodule, and save. Ex: using { MyProject.Submodule }
- In UEFN, compile Verse.
Expected Result
The other Verse class should successfully reference MyProject.Submodule noted in Assets.digest.verse.
Observed Result
UEFN regenerates Assets.digest.verse which removes any script changes, including the modifiers, which then causes compiler errors to be throw from Verse classes trying to access contained submodules.
Platform(s)
All.
Island Code
2757-3044-9537