Summary
Any assets that I migrate from Unreal Engine stop working completely: skeleton binding is broken on them, texture references are lost in materials. After manual recovery in UEFN, the assemblies still don’t work. The process is shown in Video.
UE version: 5.0 → UEFN Failed
UE version: 5.5 → UEFN success
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
You can grab 2 of these asset packs, they are free and test. My example is shown in the video.
⭐ FEATURES ⭐To viewing all Animations, click hereAnimation List:Attack01, 02, 03, 04Defend, Defend HitBattle RunBattle Walk forward, backward, right, leftNormal Walk forwardDizzyGet HitDie, Die recoverIdle 01, 02 Battle IdleJump Start, Up, Up Attack,...
Expected Result
Assets must retain bindings or be functional after manual configuration.
Observed Result
Assets are completely broken
Platform(s)
windows
Video
https://drive.google.com/file/d/1v4V49tWInvlM3i3DYzeplSmbFTbEy_Ft/view
hi @ArcaneStudio ,
Please look at he documentation which is unique to UEFN import from FAB
Import from the Fab Marketplace in Unreal Editor for Fortnite | Unreal Editor for Fortnite Documentation | Epic Developer Community
Check if this causes the same problem.
If you import an UE5 standard engine asset directly, this will be marked as a “Found a disallowed asset”
in the UEFN logs and bits will be missing
system
(system)
Closed
September 10, 2025, 1:24pm
4
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FORT-873887 has been ‘Closed’. This issue won’t be fixed—please see examples of why this may be the case.