Asset migration completely breaks skeleton, material and texture bindings

Summary

Any assets that I migrate from Unreal Engine stop working completely: skeleton binding is broken on them, texture references are lost in materials. After manual recovery in UEFN, the assemblies still don’t work. The process is shown in Video.

UE version: 5.0 → UEFN Failed
UE version: 5.5 → UEFN success

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

You can grab 2 of these asset packs, they are free and test. My example is shown in the video.

Expected Result

Assets must retain bindings or be functional after manual configuration.

Observed Result

Assets are completely broken

Platform(s)

windows

Video

https://drive.google.com/file/d/1v4V49tWInvlM3i3DYzeplSmbFTbEy_Ft/view

hi @ArcaneStudio ,

Please look at he documentation which is unique to UEFN import from FAB

Import from the Fab Marketplace in Unreal Editor for Fortnite | Unreal Editor for Fortnite Documentation | Epic Developer Community
Check if this causes the same problem.
If you import an UE5 standard engine asset directly, this will be marked as a “Found a disallowed asset”
in the UEFN logs and bits will be missing

This topic was automatically closed after 180 days. New replies are no longer allowed.

FORT-873887 has been ‘Closed’. This issue won’t be fixed—please see examples of why this may be the case.