Summary
Whenever i use the “Open Level” node in my level blueprints, some of the assets in the loaded level just turn “untextured”. The textures never re-appear, i tried restarting my editor, reloading the level, re-setting the current material anything but the object stays untextured… The only solution i found is to replace the asset with itself. What is weird is that the material is still valid, the base mesh is still valid and even the untextured asset still has the correct material but dosen’t have textures.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Load a level with “Open Level”
- Find an untextured prop
Expected Result
The asset should stay textured
Observed Result
The asset loses all of it’s textures
Platform(s)
Unreal engine 5.7
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Additional Notes
My setup:
Ryzen 5 5500
RTX 3050 Desktop 6Gb
Nvidia studio pilots
16 Gb Ram
Windows 11

