Asset looks weird in packaged game

Hey all

I have a fern asset that looks great while in play mode:


However, in the packaged game it looks like this:

any usual suspects to verify that can cause this issue?

Thanks in advance

Elad

I had a similar issue with a game last year, a colleague of mine introduced the “graphics settings menu” in a git commit and the game started looking bad for everyone because he set the default scalability to a low preset.

If you have a development build try to change scalability settings with console commands and see if nothing changes.

dummy question here: which command should I run in this case?
I am still on development packaging, ~ should open the command line right? somehow it doesn’t on my build

You could try to create a widget and set scalability from it, or you can just map numpad keys to different scalability values just for testing purposes:
Change scalability settings posted by anonymous | blueprintUE | PasteBin For Unreal Engine

Just for the sake of checking if that’s the issue, I just set the good settings to the main blueprint level:


however, I’m still getting the same result, maybe the texture isn’t loading for some reason?

That could be the issue. Are you getting any error in the materials?
It looks like it’s not loading correctly the opacity masks of your foliage.

I have recently updated project from UE4 to UE5 and my water material wasn’t rendering at all, and I solved it by unchecking “Used with static lighting” in the material details, it’s hard to diagnose the issue with so few info

Still the same issue, but I understand yeah it can be many texture-related things.

Where would I find the exact material error ?