I want to generate an asset every time we cook the game, that stores an array of all different blueprints of a certain type. I do not want the asset to appear in the game repository, only as a cooked output. I tried overloading ModifyCook on our AssetManager, and created the asset there. I couldn´t get it to work without writing the asset to disk. Is this not possible? Alternatively, I tried writing the asset to disk, but to the “Saved” folder instead to make it not be part of the Perforce repository. I couldnt get it to be part of the cooked result then either.
Is there a way of making this work?
Thanks
Johan Tunkrans