I would like to learn if the “Asset Description” in Niagara System properties would end up in the packaged game’s cooked binaries. I ask this as a concern in case our packaged game is data-mined by players and the asset description might be used by miners to search for specific asset.
再現手順
Hello!
This field corresponds to the UNiagaraSystem::TemplateAssetDescription property which is editor only data so it will not be part of the cooked data. If you ever need to know this information, the following steps will help find the answer:
- Search for the name of the property. The display string can be one of those 2 possibilities.
- The actual name of the property. Remove all spaces and search for full string. In this case, AssetDescription .
- The Display Name: Search for the string as is: Asset Description
- Once you found the right property, check if it’s compilation is dependent on the WITH_EDITORONLY_DATA macro. It is does, it will not be part of the cooked data.
Regards,
Martin