Hello everyone, I worked with UE 5.4.0\5.5.0 I get that crash when try to create or open VR template on many machines. It neither depends on GPU (Tried 7900XTX, RTX 3060, RTX A2000 ADA, RTX4000 ADA, AMD M780) with different driver versions. All that system similarities was OS: Endeavour OS with 6.12 (6.6 also) kernel, but I tried do it also on Debian (6.1 and 6.6 kernels) and stuck again with that problem.
Other project templates works fine
I also compiled engine by myself from github source and few times used pre-compiled versions from epic games linux page. Still the sameā¦
Nvidia drivers tested: 540, 565
Amd drivers: mesa, amdvlk, vulkan-radeon (all latest from pacman and AUR)
Assertion failed: !bUseBindless [File:./Runtime/VulkanRHI/Private/VulkanPipelineState.h] [Line: 69]
libUnrealEditor-VulkanRHI.so!FVulkanCommonPipelineDescriptorState::SetTexture(unsigned char, unsigned int, FVulkanTexture const*, VkImageLayout) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanPipelineState.h:69]
libUnrealEditor-VulkanRHI.so!FVulkanCommandListContext::RHISetShaderTexture(FRHIGraphicsShader*, unsigned int, FRHITexture*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanPendingState.h:243]
libUnrealEditor-VulkanRHI.so!void UE::RHICore::RHISetShaderParametersShared<FVulkanCommandListContext, FRHIGraphicsShader>(FVulkanCommandListContext&, FRHIGraphicsShader*, TArrayView<unsigned char const, int>, TArrayView<FRHIShaderParameter const, int>, TArrayView<FRHIShaderParameterResource const, int>, TArrayView<FRHIShaderParameterResource const, int>, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/RHICore/Internal/RHIShaderParametersShared.h:95]
libUnrealEditor-VulkanRHI.so!FVulkanCommandListContext::RHISetShaderParameters(FRHIGraphicsShader*, TArrayView<unsigned char const, int>, TArrayView<FRHIShaderParameter const, int>, TArrayView<FRHIShaderParameterResource const, int>, TArrayView<FRHIShaderParameterResource const, int>) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanCommands.cpp:448]
libUnrealEditor-RHI.so!FRHICommandSetShaderParameters<FRHIGraphicsShader>::Execute(FRHICommandListBase&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/RHI/Public/RHICommandListCommandExecutes.inl:129]
libUnrealEditor-Engine.so!FRHICommand<FRHICommandSetShaderParameters<FRHIGraphicsShader>, FRHICommandSetShaderParametersString1640>::ExecuteAndDestruct(FRHICommandListBase&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/RHI/Public/RHICommandList.h:1471]
libUnrealEditor-RHI.so!FRHICommandListBase::Execute() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:429]
libUnrealEditor-RHI.so!FRHICommandListExecutor::FTranslateState::Translate(FRHICommandListBase*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:902]
libUnrealEditor-RHI.so!UE::Core::Private::Function::TFunctionRefCaller<FRHICommandListExecutor::FSubmitState::Dispatch(FRHICommandListBase*)::$_0, void>::Call(void*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:871]
libUnrealEditor-RHI.so!FRHICommandListExecutor::FTaskPipe::Execute(FRHICommandListExecutor::FTaskPipe::FTask*, TRefCountPtr<FBaseGraphTask> const&) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Templates/Function.h:470]
libUnrealEditor-Core.so!TGraphTask<TFunctionGraphTaskImpl<void (ENamedThreads::Type, TRefCountPtr<FBaseGraphTask> const&), (ESubsequentsMode::Type)0> >::ExecuteTask() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Templates/Function.h:470]
libUnrealEditor-Core.so!UE::Tasks::Private::FTaskBase::TryExecuteTask() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h:504]
libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:482]
libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:667]
libUnrealEditor-RenderCore.so!FRHIThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderingThread.cpp:269]
libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187]
libc.so.6!UnknownFunction(0x942cd)
libc.so.6!UnknownFunction(0x11929b)