Getting this crash to desktop,after simply trying to load four tiles , world comp world, 4.24.1,heavily (and very tall areas if that matters ) sculpted one of them. Ray tracing turned off in terrain materail & tesselation also under details of terrains .No such crashing in 4.23, may try in meantime to remove 4.24.1 and go back to 4.24 if possible.
LoginId:0e0016e449121035624867b0f9a65034
EpicAccountId:22e5ac31a7334c5695c9986f0d9d2c9d
Assertion failed: TessellationFalloffSettings.UseTessellationComponentScreenSizeFalloff == SceneProxy->UseTessellationComponentScreenSizeFalloff [File:/Build/++UE4/Sync/Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp] [Line: 671]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Landscape
UE4Editor_Landscape
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
Sent bug as i’ve never seen this crashing ever,so wanted to ask here as well in hopes its a incorrect setting I’ve forgotten about.
Has anyone else seen this or know how it can be fixed?