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Assertion failed: TessellationFalloffSettings

Getting this crash to desktop,after simply trying to load four tiles , world comp world, 4.24.1,heavily (and very tall areas if that matters ) sculpted one of them. Ray tracing turned off in terrain materail & tesselation also under details of terrains .No such crashing in 4.23, may try in meantime to remove 4.24.1 and go back to 4.24 if possible.

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EpicAccountId:22e5ac31a7334c5695c9986f0d9d2c9d

Assertion failed: TessellationFalloffSettings.UseTessellationComponentScreenSizeFalloff == SceneProxy->UseTessellationComponentScreenSizeFalloff [File:/Build/++UE4/Sync/Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp] [Line: 671]

UE4Editor_Core
UE4Editor_Core
UE4Editor_Landscape
UE4Editor_Landscape
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

Sent bug as i’ve never seen this crashing ever,so wanted to ask here as well in hopes its a incorrect setting I’ve forgotten about.

Has anyone else seen this or know how it can be fixed?

Anyone , need help with this, binging provides no hints at all, be nice to resolve this as I’ve received no no response of help from bug devs.

Thx

Stil looking for some ideas why its doing this :wink: