The size of my landscape is only 16 square km (about 7 miles?). I want to create map a bit bigger and would like to avoid wasting time on blending landscapes borders.
My main project is using UE5.1. I’m checking new features on 5.3. to decide if I should upgrade to new version, So this testing project in 5.3 uses only M_Ground_Moss from the starter content and nothing more, no layers.
I just created new landscape 1x1 km, it’s the same error. It just crashes after a while.
also running into this problem after turning off spatial loading for my proxies. turning it back on fixes the crash in editor.
The crash specifically happens when re-loading the level via a checkpoint debug menu. When only one proxy is non-spatially loaded, the crash does not happen but the game takes a lot longer to re-load the level
when launching the game via project launcher (shipping, by the book) the game does not crash when re-loading the level
My Landscape had Is Spatially Loaded set to false. The Proxies that I added (by gizmo stamp) had Is Spatially Loaded set to true. With these settings, PIE crashed the editor.
Setting the Proxies to false fixed the bug, PIE works.
Maybe the Landscape and Proxies should match?
But I can’t set the Landscape and Landscape Regions to true. I can check/uncheck the Proxies, but not the Landscape or the Regions.
EDIT: Resetting the Proxies to true also works… Very strange!