Hello,
It seems that your crash, just like mine, comes from the “Mesh Renderer” of the Niagara system: “NS_TeleportRing”. This happens when teleportation is activated, which conflicts with raytracing.
To work around this issue, you have two options:
- Disable the cylinder of the mesh renderer
- Or disable all sources that are the origin of the raytracing. For example, check if the “Cast Ray Traced Shadows” option is not enabled in a skylight or other lights.
Try “r.RayTracing.ForceAllRayTracingEffects 0”. If your issue persists, it’s coming from somewhere else.
I invite you to check out this thread: Niagara crashes editor every time with DX12 in 5.1 - #2 by funkyzeit987
I have tested version 5.2 Preview 2, and the bug seems to have been fixed.
I haven’t found any other workarounds to this issue, sorry.
I hope this helps.
Choubss