Assertion failed: IsCompleteBinding

Hello,

It seems that your crash, just like mine, comes from the “Mesh Renderer” of the Niagara system: “NS_TeleportRing”. This happens when teleportation is activated, which conflicts with raytracing.

To work around this issue, you have two options:

  • Disable the cylinder of the mesh renderer
  • Or disable all sources that are the origin of the raytracing. For example, check if the “Cast Ray Traced Shadows” option is not enabled in a skylight or other lights.

Try “r.RayTracing.ForceAllRayTracingEffects 0”. If your issue persists, it’s coming from somewhere else.

I invite you to check out this thread: Niagara crashes editor every time with DX12 in 5.1 - #2 by funkyzeit987

I have tested version 5.2 Preview 2, and the bug seems to have been fixed.

I haven’t found any other workarounds to this issue, sorry.

I hope this helps.

Choubss

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