Hello, I would need some help i have been trying to figure out thee problem since yesterday
so basically when i start packing my VR project for windows everything goes fine it finishes packing without any problem then when i run the app to my oculus using the oculus link it launches it but as soon as I start moving in the app (Teleporting only) it crashes with this message Assertion failed: IsCompleteBinding(Shader->ResourceCounts.NumCBs, BoundCBVMask) [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp] [Line: 5091]Assertion failed: IsCompleteBinding(Shader->ResourceCounts.NumCBs, BoundCBVMask) [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp] [Line: 5091]
Here is a screen and my log file
It seems that your crash, just like mine, comes from the “Mesh Renderer” of the Niagara system: “NS_TeleportRing”. This happens when teleportation is activated, which conflicts with raytracing.
To work around this issue, you have two options:
Disable the cylinder of the mesh renderer
Or disable all sources that are the origin of the raytracing. For example, check if the “Cast Ray Traced Shadows” option is not enabled in a skylight or other lights.
Try “r.RayTracing.ForceAllRayTracingEffects 0”. If your issue persists, it’s coming from somewhere else.