I’m getting a GRHI vendor Id assertion failed when I try to run a Windows packaged project in a machine with a non NVIDIA graphics card.
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The display adapter is recognized in the Device Manager.
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In DirectX mode I’m able to run although at a low frame rate.
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I’m getting this problem with as simple project as the C++ Blank Project.
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The machine is a Surface 3 with an integrated Intel graphics card running Windows 10.
Assertion failed: GRHIVendorId != 0 [File: … \Source\Runtime\RHI\Private\RHI.cpp][Line: 402]
Is this setup not supported?
I’m having the same problem, but on a Linux instance "Ubuntu 16.04"
with "Unreal 4.17.2"
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The error message is:
"Assertion failed: GRHIVendorId != 0 [File:/home/rubenalves/unreal/UnrealEngine-4.17.2-release/Engine/Source/Runtime/RHI/Private/RHI.cpp] [Line: 547]"
If I run "glxinfo | grep version"
on the Linux computer I have the following output:
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
Max core profile version: 3.3
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.0
OpenGL core profile version string: 3.3 (Core Profile) Mesa 17.0.7
OpenGL core profile shading language version string: 3.30
OpenGL version string: 3.0 Mesa 17.0.7
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 17.0.7
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
I’ve checked the "Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDrv.cpp"
file and the change that should fix the error is there, so, maybe it’s another error?