Hello,
Simple problem I think but I cant seem to find the solution, I’ll compile the project and add a BlueprintFunctionLibrary inherited class from the engine, all seems to work fine. I then compile the project again (The new class still empty), no errors, but when its loading the engine, it always breakpoints at 86% at line 564 in UObjectBase.bpp:
// Class exists, this can only happen during hot-reload
check(GIsHotReload);
in the output log: Assertion failed: GIsHotReload [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp] [Line: 564]
Any ideas? I found various people running into this problem but that was in 4.8 so this must be something different