Assertion Failed for Quest 2 using UE4.7.2

Anytime I add a landscape to a level, then building and launching on the quest 2, It keeps crashing while giving this error. Other forum posts talked about materials being the issue, or deleting the binary and intermediate folders helping, I tried these things but the issue persisted. This only started today; yesterday the project ran smoothly.

[NetworkChangedManager] Network Capabilities changed, has Internet: true
LogPlayLevel: 04-11 14:30:20.312 21978 22339 V UE4 : [NetworkChangedManager] Verifying internet connection with host: https://example.com/
LogPlayLevel: 04-11 14:30:20.328 21978 22009 D UE4 : EngineMemoryWarningHandler: Mem Used 204.08 MB, Texture Memory 13.01 MB, Render Target memory 232.84 MB, OS Free 3034.01 MB
LogPlayLevel: 04-11 14:30:20.437 21978 22018 D UE4 : Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Public\Containers/Array.h] [Line: 703]
LogPlayLevel: 04-11 14:30:20.437 21978 22018 D UE4 : Array index out of bounds: 0 from an array of size 1
LogPlayLevel: 04-11 14:30:20.437 21978 22018 D UE4 : [2022.04.11-09.30.20:437][150]Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Public\Containers/Array.h] [Line: 703]
LogPlayLevel: 04-11 14:30:20.437 21978 22018 D UE4 : Array index out of bounds: 0 from an array of size 1
LogPlayLevel: Error: 04-11 14:30:20.437 21978 22018 D UE4 : [2022.04.11-09.30.20:437][150]LogAndroid: Error: === Critical error: ===
LogPlayLevel: Error: 04-11 14:30:20.437 21978 22018 D UE4 : [2022.04.11-09.30.20:437][150]LogAndroid: Error:
LogPlayLevel: Error: 04-11 14:30:20.437 21978 22018 D UE4 : [2022.04.11-09.30.20:437][150]LogAndroid: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Public\Containers/Array.h] [Line: 703]
LogPlayLevel: Error: 04-11 14:30:20.437 21978 22018 D UE4 : [2022.04.11-09.30.20:437][150]LogAndroid: Error: Array index out of bounds: 0 from an array of size 1
LogPlayLevel: Error: 04-11 14:30:20.437 21978 22018 D UE4 : [2022.04.11-09.30.20:437][150]LogAndroid: Error: [Callstack] 0x00000000BAAED8E0 libUE4.so(0x00000000061678E0)!TArray<unsigned char, TSizedDefaultAllocator<32> >::RangeCheck(int) const::‘lambda’()::operator()() const []
LogPlayLevel: Error: 04-11 14:30:20.437 21978 22018 D UE4 : [2022.04.11-09.30.20:437][150]LogAndroid: Error: [Callstack] 0x00000000BED0E2FC libUE4.so(0x000000000A3882FC)!FLandscapeRenderSystem::ComputeSectionPerViewParameters(FSceneView const*, int, float, bool, bool, FVector, FMatrix) []
LogPlayLevel: Error: 04-11 14:30:20.437 21978 22018 D UE4 : [2022.04.11-09.30.20:437][150]LogAndroid: Error: [Callstack] 0x00000000BED4037C libUE4.so(0x000000000A3BA37C)!TGraphTaskFLandscapeRenderSystem::FComputeSectionPerViewParametersTask::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) []
LogPlayLevel: Error: 04-11 14:30:20.437 21978 22018 D UE4 : [2022.04.11-09.30.20:437][150]LogAndroid: Error: [Callstack] 0x00000000BBD6ACB8 libUE4.so(0x00000000073E4CB8)!FTaskThreadAnyThread::ProcessTasks() []
LogPlayLevel: Error: 04-11 14:30:20.437 21978 22018 D UE4 : [2022.04.11-09.30.20:437][150]LogAndroid: Error: [Callstack] 0x00000000BBD69AE4 libUE4.so(0x00000000073E3AE4)!FTaskThreadAnyThread::ProcessTasksUntilQuit(int) []
LogPlayLevel: Error: 04-11 14:30:20.437 21978 22018 D UE4 : [2022.04.11-09.30.20:437][150]LogAndroid: Error: [Callstack] 0x00000000BBD698B4 libUE4.so(0x00000000073E38B4)!FTaskThreadAnyThread::Run() []
LogPlayLevel: Error: 04-11 14:30:20.437 21978 22018 D UE4 : [2022.04.11-09.30.20:437][150]LogAndroid: Error: [Callstack] 0x00000000BBE8CB6C libUE4.so(0x0000000007506B6C)!FRunnableThreadPThread::Run() []
LogPlayLevel: Error: 04-11 14:30:20.437 21978 22018 D UE4 : [2022.04.11-09.30.20:437][150]LogAndroid: Error: [Callstack] 0x00000000BBD6599C libUE4.so(0x00000000073DF99C)!FRunnableThreadPThread::_ThreadProc(void*) []
LogPlayLevel: Error: 04-11 14:30:20.438 21978 22018 D UE4 : [2022.04.11-09.30.20:437][150]LogAndroid: Error: [Callstack] 0x00000000EDB5B6D6 libc.so(0x000000000009A6D6)Unknown []
LogPlayLevel: Error: 04-11 14:30:20.438 21978 22018 D UE4 : [2022.04.11-09.30.20:438][150]LogAndroid: Error: [Callstack] 0x00000000EDB20278 libc.so(0x000000000005F278)Unknown []
LogPlayLevel: Error: 04-11 14:30:20.438 21978 22018 D UE4 : [2022.04.11-09.30.20:438][150]LogAndroid: Error:

I would like to add that this only happens when there’s a landscape in the level. This isn’t happening without the landscape.

I’d appreciate it if someone could help, and maybe even explain how to understand the error log better.
Thank you

any luck? Just ran into the same thing, indeed, when adding a landscape and trying to build to the Quest.