Every time I open a level that exist in my project,
Create a new level and open it,
or create and open level from the c++ side,
I get this message:
[2019.07.26-23.55.53:583][344]LogReferenceChain:
[2019.07.26-23.55.53:747][344]LogOutputDevice: Warning:
Script Stack (0 frames):
[2019.07.26-23.55.53:747][344]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2019.07.26-23.55.54:629][344]LogWindows: Error: === Critical error: ===
[2019.07.26-23.55.54:629][344]LogWindows: Error:
[2019.07.26-23.55.54:629][344]LogWindows: Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp] [Line: 1971]
[2019.07.26-23.55.54:629][344]LogWindows: Error: /Temp/Untitled_0.Untitled still around while trying to load new map
[2019.07.26-23.55.54:629][344]LogWindows: Error: (Object is not currently rooted)
[2019.07.26-23.55.54:629][344]LogWindows: Error:
[2019.07.26-23.55.54:629][344]LogWindows: Error:
[2019.07.26-23.55.54:629][344]LogWindows: Error:
What does “Object is not currently rooted”?