Assertion failed: DefaultPhysMaterial != Null - How should I fix this error?

How should I go about fixing this error? Could somebody lend me a hand on understanding how to deal with this one? It just started happening (Out of nowhere). I have packaged several other development builds, and this has never happened until this build. As a side note: I haven’t touched C++ the entire time I have worked on this project. Not sure if that means anything, but I figured I would say it just in case it was good information.

Thanks in advance!

Hey Prestonator,

Make sure DefaultPhysMaterialName in the Engine.ini is not empty and contains a path to a valid class.

Go into your Content Browser, type Concrete, select the Physical Material (if there is one), and find the references. Make sure there aren’t any missing references and be sure the asset does indeed exist.

Let me know if you have further questions or need additional assistance.


That was the problem! It wasn’t there in the content browser, it was in a different folder! So all I did was move it to the folder it should have been in