Hello everyone.
This is a simple question but I cant figure out way to fix this error .
When I press Play in editor game crashes with this log:
Assertion failed: CharacterOwner->GetCapsuleComponent() [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\CharacterMovementComponent.cpp] [Line: 5535]
MachineId:CE96769C4B2EF720F3E3DE8F7DA5701E
EpicAccountId:8a3babbadc4747a0b294e8274e2c9dec
Assertion failed: CharacterOwner->GetCapsuleComponent() [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\CharacterMovementComponent.cpp] [Line: 5535]
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_Engine!UCharacterMovementComponent::FindFloor() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:5538]
UE4Editor_Engine!UCharacterMovementComponent::OnMovementModeChanged() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:890]
UE4Editor_Engine!UCharacterMovementComponent::SetMovementMode() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:843]
UE4Editor_Engine!UCharacterMovementComponent::SetDefaultMovementMode() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:777]
UE4Editor_Engine!AController::Possess() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\controller.cpp:306]
UE4Editor_AIModule!AAIController::Possess() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\aimodule\private\aicontroller.cpp:470]
UE4Editor_Engine!APawn::SpawnDefaultController() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\pawn.cpp:315]
UE4Editor_Engine!APawn::PostInitializeComponents() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\pawn.cpp:120]
UE4Editor_Engine!ACharacter::PostInitializeComponents() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\character.cpp:114]
UE4Editor_Engine!ULevel::RouteActorInitialize() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\level.cpp:1674]
UE4Editor_Engine!UWorld::InitializeActorsForPlay() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\world.cpp:3274]
UE4Editor_Engine!UGameInstance::StartPIEGameInstance() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\gameinstance.cpp:256]
UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:3358]
UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:2462]
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:1160]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1320]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:371]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2859]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
I assume UE4 can’t access CapsuleComponent but don’t know why.Maybe it’s a bug.
Best regards,
.
UPDATE 1:
I created a new map,now it doesnt crash but my character won’t move at all.
I can only look around.
I checked Input,Gamemode,PlayerStart and everything seems to be in it’s place.
Any ideas?