I have the exact same problem with a plugin im trying to update (just a custom IK node, nothing too fancy).
So far I have discovered that if i comment out this line FModuleManager::Get().LoadModule(TEXT("AnimGraph"));
the engine will not crash but then my custom node doesn’t seem to do anything.
Any help would be appreciated.
EDIT: nevermind… commenting out the LoadModule parts seems to work after all… should have tested it more.