Assertion error for VIVE Focus 3

Hey all,

I’m using UE5.2 to develop a project for VIVE Focus 3 for a client. Everything is fine and the game packages fine with no errors. When I try to launch in the focus3 it works BUT as soon as I wear the headset I get this assertion error:

Note:
I’m using Wave SDK and disabling OpenXR plugin.

GMaxOpenGLColorSamples >= (GLint)InDesc.NumSamples [File:./Runtime/OpenGLDrv/Private/OpenGLTexture.cpp] [Line: 295]
libUnreal. so(0x0000000013EC10A8)! FOpenGLDynamicRHI: RHICreateTexture2DArrayFromResource(EPixelFormat, unsigned int, unsi
[1
LI
0x000000780082EB70
libc. so(0x0000000000084870): Unknown

0x0000007A0800A504 libUnreal. so(0x0000000013EB7504) !FOpenGLTextureDesc: :FOpenGLTextureDesc(FRHITextureDesc const&)
0x0000007A080140A8

0x00000079FF120300 libUnreal. so(0x000000000AFD9300) ! Unknown

0x00000079FF1298FC libUnreal. so(0x000000000AFD68FC) !Wave: Render: : FWaveVRTexturePool:: CreateColorInPool(unsigned int)

0x00000079FF12971C libUnreal. so(0x000000000AFD671C) !Wave: Render:: FWaveVRTextureManager: :AllocateColorTexture(Wave: :Render:: FWaveVRRenderTe

0x00000079FF0F310C libUnreal. so(0x000000000AFA010C) !FWaveVRRender: AllocateRenderTargetTexture(unsigned int, unsigned int, unsigned int, un
0x0000007A07483470

libUnreal. so(0x0000000013330470) !FSceneViewport: :InitDynamicRHI()
0x0000007A032CE5E8

1ibUnreal. so(0x000000000F17B5E8) !FRenderResource: :InitResource()
0x0000007A03317FAC

libUnreal. so(0x000000000F1C4FAC) ! [Unknown](
0x0000007A016C154

libUnreal.so(0x000000000D56EB54) !FNamedTaskThread: :ProcessTasksNamedThread(int, bool)
0x0000007A016BFF80

libUnreal. so(0x000000000D56CF80) |FNamedTaskThread: :ProcessTasksUntilQuit(int)

0x0000007A016BEFC4 libUnreal.so(0x000000000D56BFC4) !FTaskGraphCompatibility|mplementation: ProcesshreadUntilRequestReturn(ENamedThreads: T

0x0000007A0327797C 1ibUnreal. so(0x000000000F12497C) [RenderingThreadlain(FEvent Cl
0x0000007A0328E5A8

libUnreal. so(0x000000000F13B5A8)! FRenderingThreadi: Rund)
0x0000007A01854340

LibUnreal. so(0x000000000D701340) | FRunnable hreadPThread:: Run@
0x0000007A016BB3A0

1EbUnreal.so(0x00000000005683A0) ! FRunnableThreadPThread: : ThreadProc(void*)

Here is a low quality image taking from my phone (sorry, I’m not home and asked someone to take the picture for me):

I’m running into the same issue, did you ever figure out what’s causing this?

I ended up packaging for windows and using SteamVR to stream the project on the Focus3