Summary
Editor crash in ue5.8.0 while RMB for search options and typed option name , e.g Show in explorer or what ever
What Type of Bug are you experiencing?
Editor
Steps to Reproduce
right click for options and search , REMEMBER : 1- it happens sometimes , 2-for me it happens sometimes but in every project
Expected Result
ue crash
Observed Result
ue crash
Affects Versions
5.8
Platform(s)
Windows
For crash reports, include your callstack
LoginId:0aa0d14347b86493bcb6aea8f1b14ee1
EpicAccountId:bdeda6d4ac904f20a6ab8140c12426f8
Assertion failed: bWasFound [File:D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp] [Line: 3315]
UnrealEditor_Core!FDebug::CheckVerifyFailedImpl2() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:797]
UnrealEditor_Slate!FSlateApplication::GeneratePathToWidgetChecked() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:3315]
UnrealEditor_Slate!FMenuStack::GetToolTipForceFieldRect() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\MenuStack.cpp:909]
UnrealEditor_Slate!FSlateUser::UpdateTooltip() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateUser.cpp:1474]
UnrealEditor_Slate!FSlateApplication::TickPlatform() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1724]
UnrealEditor_Slate!FSlateApplication::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1653]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5926]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:190]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:338]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll .