Assassin's Creed Sight

Hello everyone!

I was wondering if someone could tell me how I could go about making a simple sight mechanic that make the world kinda greyed out and highlights symbols that can’t be seen on normal sight.

Sort of like the special hidden symbols in the assassin’s Creed games.

I need to use them as activating buttons for doors and such!

Thanks for reading :slight_smile:

Many ways to go about it.

  1. you can toggle meshes or decal visibility on/off based on player input.

  2. you can use the depth buffer stencil and mask objects within a post process material.
    You have to work at it, but you can fade the new PP material in and out too.

Those are probably the best options.
You should probably pick and research 2.
Unless you need special glow effects. In which case you may just need to combine 1 and 2…

I think I’m gonna combine 1&2 thanks so much!