Ask Unreal Anything: Rendering | June 15, 2022 at 1PM EDT

There’s no way to have that control at the moment, Lumen’s Screen traces will pick it up even if it could be hidden from the Lumen Scene.

I think we can solve the muzzle flash issue (and thanks for bringing that up) by detecting when a local light changes rapidly and speeding up lighting propagation in its influence. That’s something we want to do, but I’m not sure when we’ll get to it.