Ask Unreal Anything: Rendering | June 15, 2022 at 1PM EDT

In regard to Nanite meshes and overall game performance, is there a scenario when using lower polycount Nanite meshes is necessary? Specifically if there a lot of characters in the scene mixed with many high poly Nanite meshes that are 1 mil poly or more. I understand that Nanite rendering is pretty stable regardless of how many polygons are in assets, but does having million poly assets impact other parts of the rendering pipeline like Lumen or rendering of non Nanite geometry? In other words: Is it okay if we use million poly Nanite meshes for the environment even when we have a crowd of 50 characters next to them in the scene? Thank you.

1 Like