Hi there team
Rendering performance on the GPU at the moment seems very efficient and fast given the complexities we are seeing with Lumen and Nanite, but CPU performance leaves quite a bit to be desired. Specifically in regards to how limited performance becomes in more complex scenes due to single thread speed and due to real-time PSO compilation occuring causing rather large CPU related stutters.
Is the team looking at improving the situation on both these fronts? PSO compilation being a bit more transparent, automatic, and consistent (hitting all particle types for example) and not happening JIT could be a great benefit!