Ask Unreal Anything: Rendering | June 15, 2022 at 1PM EDT

Hi there team
Rendering performance on the GPU at the moment seems very efficient and fast given the complexities we are seeing with Lumen and Nanite, but CPU performance leaves quite a bit to be desired. Specifically in regards to how limited performance becomes in more complex scenes due to single thread speed and due to real-time PSO compilation occuring causing rather large CPU related stutters.

Is the team looking at improving the situation on both these fronts? PSO compilation being a bit more transparent, automatic, and consistent (hitting all particle types for example) and not happening JIT could be a great benefit!

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