Ask Unreal Anything: Rendering | June 15, 2022 at 1PM EDT

Will we be seeing any reworks/improvements on the dbuffer decal rendering in the near future?

For example be able to set different blending mode with each of the underlying buffers. Subtract, Add, Multiply, UDN, Whiteout

Support for more decal projection techniques.

Some kind of layer setup to exclude certain decals from projecting onto certain meshes