Additionally think about mixing pre-existing gallery assets you can get your hands on in UEFN and custom made assets. Custom content can be time consuming to make so block out your level and really consider what is going to be made bespoke. Finally consider key principles such as Depth, Scale and Colour. Depth can be achieved through volume fog, Scale through contrasting small and large details in your environment and Colour can be heavily influenced by the lighting techniques Saga mentioned… play around with the Sky Atmosphere settings and Post Processing to achieve some interesting looks!
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