Hello Epic guys!
Some of us just need a basic sample game showing a simple** HUD , PlayerController, Input, RealTime Customizable Character, Weapon Assignment, MapChanging/Loading and a Singleton**, being this last a feature assignable on the Editor, but about you can’t find a single complete sample on docs. Until if you start a “NonBP” new project it didn’t come with all basic needed components/classes and your samples until now are most, “if not completelly” BP based. :mad:
Explaining the request:
I was comparing my learning curve from UDK with my current stall and rough progress on U4.
I got how to code my classes on UScript a lot faster than with U4, I can be talking just by myself, but it’s being a pain, so I apologize in advance if my feedback/request shows what many could call as a “newbie frustration”.
As you should know, use a third party engine has some pitfalls, because you don’t need to know “the language” itself, but the logic that your engine provider programmers did used, and how their classes/libraries/macros works, let’s be sincere, it’s not about learn to code on C++ (there are plenty of resources about this on Google), it’s about watch what you did on C++. As an example, when you add a class trough the editor it already comes with the “Unreal Default Constructor”, you “force” naming convention with that prefixes, well, it’s not just “sit down and code” as on the “Age of UScript”, now it’s sit down and obligatorily code as an “Epic Games’ programmer*” whose requisites and under the hood knowledge unfortunatelly are not easy to figure about.
- I’m not saying that this is bad, most of us will grow a lot from this, but you could haste the things.
When learning UDK and UScript an amazing resource were the “Sample Games” that you gave to us, I learnt a lot from “Whizzle” and “Dungeon Defense” code samples, not because I could “Ctrl+C + Ctrl+V” programming, but simply because they shown how to declare, initialize, setup methods as PostBeginPlay(), Tick() and so on in a way that we didn’t get some weird compiler error on adding up each 5 lines of code.
I understand that you “probably” do wants to promote your “Blueprint” feature, but specially the guys that were with lots of UScript “ready and working classes” could be interested on just rewrite then on the new standards and go on to the happyness. :o
I bet that to any from your pro²grammers until if alone would be a 3 days work and could reduce amazingly the quantity of questions that we currently have on the Hub.
I apologize again if the mood/tune was not the better, I really love what you did by me on making UDK and now U4 accessible, so if I was a bit harsh please forgive me.