As of 5.5, does the Mover Plugin take advantage of Iris (if enabled)?

I’m experimenting with a prototype in 5.5.2 source build, and have enabled the Mover 2.0 plugin. I was curious, does this plugin’s network feature (or Network Prediction) use Iris if enabled? Or does the Mover 2.0 and Network Prediction default to Unreal’s standard replication system?

Thanks in advance