As i turn the camera the lighting flickers on my character model

I was unable to reproduce this issue on my end by following the information your provided.

I used the following steps:

  • in an empty map create a basic room (plain walls, floor, and ceiling made from the basic cube)
  • place a stationary light with default settings inside the room (Bake Lighting)
  • placed the Unreal Mannequin character in the room
  • Move the camera and look for flicker

Have you tested to see if this issue appears with other skeletal meshes?

  • If this only happens with this character then the issue is with your asset.
  • If this only happens in that specific room there must be something else you are missing that makes that room different from a basic room with a single stationary light.

Also, I believe that the issue you linked is unrelated to this post.