Artifacts on volumetric clouds

I have created volumetric clouds material, but it has weird ping and green shapes on the corners. How can I fix it?

Did you try getting rid of the texture streaming pool error?

Console command

r.streaming.poolsize x000

where x is the number of GB VRAM you have on your GPU.

yes just tried that, didnt work

maybe I need to tweak some mipmap/compression settings?

edit: also tried using same material in another project, same issue

Meh, not sure, sorry :frowning: