Hello everyone. Noob here! I am still learning UE and modelling, therefore sorry if I ask something trivial.
I have made an object that i would like to use in UE.
When I import it, there seems to be artifacts, dark incorrect shading appear on the surface.
Basically what is happening is that in 3ds I apply a chamfer modifier to the green object which makes it smooth. I do a render in arnold where everything looks okay.
Before rendering I apply an UW unwrap for proper tiling etc, and then I apply a normal modifier to Unify the normals.
After that I export to FBX and then “import all” in UE.
The material is a simple base color without anything and roughness down to 0 to make it shiny.
As having proper UVs, i beleive this has to be narrowed down to geometry but if thats the case why it is not coming to surface in 3ds?
Thank you in advance for any help.