Artifacts on Media Texture Playback Rendering

Hello community!

Pretty new to Unreal, but I managed to follow a tutorial in order to get a video playing back on a surface as a material in UE5. I accomplished this by using a Media Player and the level sequencer set to 60fps (since my source footage is 60fps).

However, I am getting weird artifacts for the motion in the render output. They are not present in my source video file. I’ve tried both .webm and .mp4 video formats. Furthermore, the artifacts are only present when lighting is on. In the editor, the video looks fine when the viewport is set to unlit. Any tips?


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Sorry to bother if you’ve already figured this out. However, I think the issue might be related to the anti-aliasing setting you’re using.

I was seeing some similar artifacts on assets using media texture based materials, and I managed to get rid of the artifacts by switching from TSR anti-aliasing to TAA.

Hope this helps!

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