As you may notice it is the exact same artifact as the one projected in my HUD.
So the question is why Unreal creates a “bad” texture from my original PNG?
Thank you
In your texture import settings under “Level Of Detail” change the LOD Group to UI. Also, expand the settings under “Texture” with the little arrow and change the X-axis Tiling Method and Y-axis Tiling Method both to Clamp.
You can use clamp for anything that you don’t want to tile, like a smoke or flame image. Clamp just means that everything that is outside of the 0 to 1 uv space will have the last pixel inside the uv space. The artifact you see in your texture is because of a minor offest that always happens when not clamping the texture. the strip just comes from the other side of the picture.