I’m experiencing issues with incorrect reflections when rendering in 4K resolution. When I render in Full HD the result is correct. I’ve already tried modifying several parameters but to no avail. Below are the images comparing the results in both resolutions.
Can anyone help me with a solution?
The problem only appears in Lumen mode.
The problem only appears in 4K resolution
Disabling HDR the problem persists.
I’ve already changed all the render quality parameters, shadows, camera. Nothing worked.
For high resolution rendering (Resolution / r.Lumen.ScreenProbeGather.DownsampleFactor) * r.Lumen.ScreenProbeGather.TracingOctahedronResolution can exceed max supported texture size and cause such artifacts. Try scaling down r.Lumen.ScreenProbeGather.DownsampleFactor and / or r.Lumen.ScreenProbeGather.TracingOctahedronResolution by a power of two.
And indeed we should fix it. I’ll make a note to fix it for 5.5.