I was fiddling with dynamic lights and the new DFRS system and it’s well, the best thing after bacon.
One thing I discovered though is that with extreme angles and very near positions the lights inteact with geometry in a very weird way. The atrifacts actually resemble the distance field visualizations.
It’s not a big deal, one would just avoid this extreme scenarios, but maybe devs didn’t see this coming so i’ll post some screens.
This one is set to resolution 3
This one is at 7. Notice how the banding stays similar and is affected by the shape of the DF
That’s it! Other than that thank you so much. I didn’t really care about DFAO, but those shadows are the best and they are actually faster than CSM!