Hey guys I’m experiencing huge artifacts (like big square of shadows flickering on my mobile game). The only way I was able to fix seems to be the reduction of the FOV. Since I don’t want to reduce the FOV because will have a bad impact on the gameplay can someone help me with this? I read something about culling, frustum and stuff like that but I can’t fix this, almost one week now it’s a nightmare, thanks!!!
More information is required to start helping to solve it. Have you looked up any other threads / topics about pixelated lights / shadows? There’s lightmap resolution, distance fields, Lightmass settings, volumetric lightmap, LODs, and a number of other things that could be where that problem is coming from and/or how it’s fixed.