Artifacts and crashes on some Android GPUs and versions when Vulkan is enabled

Hi Alexander,

The previous comments above pertain to product specific override of DeviceProfile’s and not the base engine’s. As these overrides can be highly dependent on engine usage and driver specific bugs that can be triggered by various scenarios, there isn’t really a one size fits all workaround. I don’t have any visibility on the history of the AA methods used on mobile internally, beyond the fact that MSAA isn’t currently employed.

Best regards.