Artifacting using an FBX

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Hi, very new to Unreal, I am trying to export an fbx file from Rhino, and I am getting Artifacts on my geometry in Unreal, anyone have much experience working between the two and had the same issue. It seems when I scale up it reduces it, but I’ve tried using various scales and chagning the units in the appearance setting on Unreal, but nothing seems to work.