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[Article] Using vertex shaders to animate and reduce drawcalls

Wrote an article that describes how I used vertex shaders in Garden Wars to reduce draw calls from a potential ~2500 down to ~500. Like the others I’ve written, it’s not super detailed with the “how”, but does have lots of shiny gifs to look at throughout the process :slight_smile:

Article: Using vertex shaders to animate and reduce drawcalls

http://static1.squarespace.com/static/54eefdade4b036f64dcd67c1/t/577f16535016e1cada29fa71/1467946591566

http://static1.squarespace.com/static/54eefdade4b036f64dcd67c1/t/577f1827c534a5050618165f/1467947059775

a very neat article to read. I knew it could be done, and that it helped the drawcall count, but I didn’t realize you could reduce it quite THAT much under any circumstance. Well done.