Hey! I’m working on a scene with an ocean, and I run into an issue when looking at the water top-down from a distance.
There’s a dreadful stepping that appears on the shore, which I haven’t managed to tone down. It seems to be linked to the water’s opacity; if I play with the absorption, I can reduce the “width” of the band presenting the stepping issue, but never make it disappear completely.
Does anyone have an idea how I could go about fixing this? Real-time is not an issue; it’s to be rendered to a .png sequence at the end.