ART Skeletons not working with Smooth Bind?

Again I’m going to keep posting these here because I’ve gotten some great help on these.

I’ve constructed a skeleton with the ART tool and gotten it into deformation setup http://puu.sh/7LNNu.jpg Which all worked out fine. But I’m trying to add the smooth bind with this skeleton and I repeatedly receive the error “// Error: line 0: Problems occurred with dependency graph setup.”. I’ve tried binding other joint systems to this same mesh and was able to do so with no errors, so thats left me thinking that the problem could be coming from the generated skeleton in the tool rather than the mesh itself. Has anyone else had a problem like this?

I have the same issue, I think this is a bug, the default Maya skinning tools should work.
https://docs.unrealengine.com/latest/INT/Engine/Content/Tools/MayaRiggingTool/RigTool_Rigging/index.html#skinningacharacter

This is now resolved!
Check the official thread created detailing known issues, frequently asked questions, and upcoming features as well as the latest code drops:

ART Master Thread

This error still shows up for me, despite the new version of A.R.T…

The files have been updated with the latest fix. Let me know if this works for you!

link