Art-directed night sky with multiple layers of clouds? Advice for a novice

Not 100% sure I get what you’re describing but I’m reminded of the 6D fake particle lighting post on RealtimeVFX: Smoke Lighting and texture re-usability in Skull & Bones - Real Time VFX

Basically baking the lighting into the individual color channels and interpolating between them based on the light vector. Results are pretty nice:

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