Summary
I created a gun range cube with 6 walls all with prop manipulators on them to track DamagedEvent()'s done to them (ie Missed Shots). This works great with Assault Rifles and Snipers, but if I switch to a weapon with Arrows (Makeshift Bow or Crossbow), the arrows only register DamgedEvents() when they make nearby collisions. If I shoot over, I dont know, like 500cm, it doesnt register.
Arrows based weapons that also cause secondary effects (Boom Bow, Stink Bow, etc) also do not cause damage to props at distance. Seems like Dragon Breath Sniper and Ageless Champion rifle also dont register damage at distance.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Make a 6 sided cube using planes with Weapon Collision enabled, and prop manipulators on them making them invulnerable. Place fortchar inside this cube and shoot the walls and subscribe to the DamagedEvent on each prop manipulator. Shoot the walls with Assault Rifle and Makeshift Bow from various distances.
Expected Result
DamagedEvents should trigger for any collision at any distance using a bow.
Observed Result
DamagedEvents do not occur for Arrows when shot at longer distances (ie 500cm)
Platform(s)
UEFN