Hey folks,
We extensively use MVVM in our studio, and we’re just looking for clarification on why Arrays in Viewmodels don’t notify on mutation
I’m totally onboard with arrays not notifying when variables on its internal members change, that’s not what we’re looking for here.
Specifically when elements are added/removed/moved, why does the array not broadcast, is this a design decision, or a technical limitation, and in either case, is it possible that there’s a future where they would
The Working with Arrays section of the documentation explicitly calls this out (https://dev.epicgames.com/documentation/en-us/unreal-engine/umg-viewmodel-for-unreal-engine#working-with-arrays), but it’s an easy thing to forget, and an easy trap to fall into for people new to the system
Thanks