Array of Uproperties

I would like to create a list like this one

With the following property

So I can add several Actors in the explorer and then access them in the script. Is it possible to do?

Thank you very much in advance.

But… you’re literally doing that there! Unless I am not understanding your issue/ question. If you include that property declaration in your actor (presumably a weapon or pawn etc.) then in its blueprint details panel you should see that list.

TArray<TSbuclassOf> ToSpawn;