Array input broken in ActorComponent delegate

It’s similar to UE-20613,
I did this:
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FSomething, TArray, InArray);

and then:
UPROPERTY (BlueprintAssignable, Category = “BumpCar UDP Messaging”)
FSomething SomethingHappened;

finally go to an actor blueprint and add this actor component, then add this event, the result looks quite similar to what happens in UE-20613.

Hey vito_BumpingWorkshop-

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-42065) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers

Doug Wilson