Array input broken in ActorComponent delegate

It’s similar to UE-20613,
I did this:
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FSomething, TArray, InArray);

and then:
UPROPERTY (BlueprintAssignable, Category = “BumpCar UDP Messaging”)
FSomething SomethingHappened;

finally go to an actor blueprint and add this actor component, then add this event, the result looks quite similar to what happens in UE-20613.

Hey vito_BumpingWorkshop-

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-42065) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers